My first scene in UDK! "The Escape"
I'm very proud of this (for now), I modelled, posed, lit, textured, and near everything except for UDK's default smoke particles on the torches.
The idea for this scene was inspired by Polycount's Escape competition.
Process:
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| Initial concepts & shot idea |
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| Pig redesigned into boar |
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| High Poly ZBrush Models |
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| Imported polypainted models into UDK after Retopology with NEX Tools |
From then on I adjusted my composition, lit the scene into a night scene, and painted specular maps for the final shot at the top. And I had a ton of fun.















