Thursday, May 2, 2013

Game Art 1 Final



My first scene in UDK! "The Escape"
I'm very proud of this (for now), I modelled, posed, lit, textured, and near everything except for UDK's default smoke particles on the torches.
The idea for this scene was inspired by Polycount's Escape competition.

Process:

Initial concepts & shot idea

Pig redesigned into boar

High Poly ZBrush Models

Imported polypainted models into UDK after Retopology with NEX Tools

From then on I adjusted my composition, lit the scene into a night scene, and painted specular maps for the final shot at the top. And I had a ton of fun.

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